OpenShot Library | libopenshot  0.1.1
AudioPlaybackThread.h
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1 /**
2  * @file
3  * @brief Source file for AudioPlaybackThread class
4  * @author Duzy Chan <code@duzy.info>
5  * @author Jonathan Thomas <jonathan@openshot.org>
6  *
7  * @section LICENSE
8  *
9  * Copyright (c) 2008-2014 OpenShot Studios, LLC
10  * <http://www.openshotstudios.com/>. This file is part of
11  * OpenShot Library (libopenshot), an open-source project dedicated to
12  * delivering high quality video editing and animation solutions to the
13  * world. For more information visit <http://www.openshot.org/>.
14  *
15  * OpenShot Library (libopenshot) is free software: you can redistribute it
16  * and/or modify it under the terms of the GNU Lesser General Public License
17  * as published by the Free Software Foundation, either version 3 of the
18  * License, or (at your option) any later version.
19  *
20  * OpenShot Library (libopenshot) is distributed in the hope that it will be
21  * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23  * GNU Lesser General Public License for more details.
24  *
25  * You should have received a copy of the GNU Lesser General Public License
26  * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
27  */
28 
29 #ifndef OPENSHOT_AUDIO_PLAYBACK_THREAD_H
30 #define OPENSHOT_AUDIO_PLAYBACK_THREAD_H
31 
32 #include "../../include/ReaderBase.h"
33 #include "../../include/RendererBase.h"
34 #include "../../include/AudioReaderSource.h"
35 
36 namespace openshot
37 {
38  using juce::Thread;
39  using juce::WaitableEvent;
40 
41  struct SafeTimeSliceThread : TimeSliceThread
42  {
43  SafeTimeSliceThread(const String & s) : TimeSliceThread(s) {}
44  void run()
45  {
46  try {
47  TimeSliceThread::run();
48  } catch (const TooManySeeks & e) {
49  // ...
50  }
51  }
52  };
53 
54  /**
55  * @brief The audio playback thread
56  */
57  class AudioPlaybackThread : Thread
58  {
59  AudioDeviceManager audioDeviceManager;
60  AudioSourcePlayer player;
61  AudioTransportSource transport;
62  MixerAudioSource mixer;
63  AudioReaderSource *source;
64  double sampleRate;
65  int numChannels;
66  WaitableEvent play;
67  WaitableEvent played;
68  int buffer_size;
69  bool is_playing;
70  SafeTimeSliceThread time_thread;
71 
72  /// Constructor
74  /// Destructor
76 
77  /// Set the current thread's reader
78  void Reader(ReaderBase *reader);
79 
80  /// Get the current frame object (which is filling the buffer)
81  tr1::shared_ptr<Frame> getFrame();
82 
83  /// Get the current frame number being played
84  int getCurrentFramePosition();
85 
86  /// Play the audio
87  void Play();
88 
89  /// Seek the audio thread
90  void Seek(int new_position);
91 
92  /// Stop the audio playback
93  void Stop();
94 
95  /// Start thread
96  void run();
97 
98  /// Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
99  void setSpeed(int new_speed) { if (source) source->setSpeed(new_speed); }
100 
101  /// Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
102  int getSpeed() const { if (source) return source->getSpeed(); else return 1; }
103 
104  friend class PlayerPrivate;
105  friend class QtPlayer;
106  };
107 
108 }
109 
110 #endif // OPENSHOT_AUDIO_PLAYBACK_THREAD_H
This class is used to playback a video from a reader.
Definition: QtPlayer.h:46
The audio playback thread.
This abstract class is the base class, used by all readers in libopenshot.
Definition: ReaderBase.h:95
The private part of QtPlayer class, which contains an audio thread and video thread, and controls the video timing and audio synchronization code.
Definition: PlayerPrivate.h:47
This class is used to expose any ReaderBase derived class as an AudioSource in JUCE.
int getSpeed() const
Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
void setSpeed(int new_speed)
Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
Exception when too many seek attempts happen.
Definition: Exceptions.h:254